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AerialDrop v0.1.8

A more polished result.
So we posted around. Specifically: -link-

We also got a landing page: -link-

AerialDrop is basically done! Very few bugs atleast.

  • Special moves got revamped.
  • New graphics! (mostly ultimate moves)
  • Fixed people joining a match after everyone leaves.
  • The result screen only lasts for a minute before the match gets reset.
  • Nicer use of colors and fonts once again!
  • Rounds are properly counted.
  • And tons of little bugs fixed.
Posted by rgk on 05/06/16 at 06:05:00. create pdf of this news item printer friendly

AerialDrop v0.1.7

Minor but nice non-the-less!
So, after the last update I really wanted to focus on all the things we changed.

  • Fonts and colors changed all over the place! And I made it much easier for me to change it on the fly. All timers change colors so on.
  • Bunch of icons all over the place to try and make things nicer.
  • Nicer buttons, and now we have numerous button colors.
  • Nicer volume control, helped by the nicer buttons.
  • Numerous bug fixes, for example with double shot now following the second bullet.
  • New game mode: 3p FFA ( 3 Player Free-For-All )
  • A few grounds have been updated and the sewer map got more detail.
  • Power and fuel don't instantly reset so you can see what they were.
  • Turn bug fixed, so that if you were alive turning the start of the turn but died, you don't get to go next.
  • Starting timer doesn't reset to 5, stays at 0 when transitioning.
  • Private messages reminds you if someone isn't logged in.
  • Personal happyness: cleaner code!


Sounds like a big update but not much is going to pop out. I guess thats what the end of game development feels like.
Posted by rgk on 05/04/16 at 06:40:55. create pdf of this news item printer friendly

AerialDrop v0.1.6

Biggest update yet!
Finally!

I present AerialDrop v0.1.6 and the reason for its lengthy release is all the new maps!

Completely updated and I got to say they look pretty nice!

As said with the last update, maps got much bigger, so redrawing each map took a lot of time and I promised I wouldn't update versions until they are done.
So just because I'm a bit ADHD, we jumped around a lot while trying to work on maps and tons of things have been added!

  • New HUD! Everything fits together now, its a much more compact hud.
  • Ultimate moves! They cost 800 special and they might need some balance but we welcome one more more to the arsenal.
  • A lot of bug fixes! I notice barely any issues in test scenarios but if anyone notices anything please contact me!
  • Balance and tweaks! A lot of move dynamics changed, like the rolling shots now have a static amount of time to exist.
  • More game modes! 4vs4, 8p FFA! More people per match!
  • Private messages! Read about in the manual which also got updated!
  • Physics changed a little, gravity is higher and wind effects bullets a little less.
  • Color changes!


We are getting ready for a beta release, so stay tuned and check out -link- which has vines of our development.
Posted by rgk on 04/25/16 at 21:29:58. create pdf of this news item printer friendly

AerialDrop v0.1.5

Here it goes again... (not April Fools)
So we have done a lot.

Most importantly, the maps are HUGE now. No more cutting off your spectacular aerial shot.

Reason I've been a little delayed, since v0.1.5 came out a few days ago, is that not all the maps work. Currently the only fully working map is space.
When v0.1.6 comes out, all maps will be working again.

So onto the list:
  • Teams fully work again! (not sure if teams actually worked before)
  • Fast cameras! The longer you move the camera the faster it goes. This helps you explore the new huge maps.
  • Map interaction has expanded, you can now climb up pretty angled slopes.
  • Cool map shake when bullets explode.
  • Nicer HUD, like nicer fonts, better use of color, more gradients and shadows!
  • Damage balancing.
  • Chat messages show in-game above your mech.
  • And did I mention huge maps!
Posted by rgk on 04/01/16 at 01:51:05. create pdf of this news item printer friendly

AerialDrop v0.1.2-v0.1.4

We added some flare!
AerialDrop has been through 3 small releases since the last post, so lets see if I can cover it all here.

v0.1.2 included upgrades... yup now you got something to spend BP on.

v0.1.3 included new projectile sprites, we are trying to properly balance the mechs. Also included numerous bug fixes, specifically with the chat and reporting system. Security and all that nice stuff like not being able to connect more then the amount of people playing in the match. ( I wanted to add a spectator mode but that can wait. ) I then started work on a manual.

v0.1.4 TRANSITIONS! We made the menu nicer, fixed up a lot of bugs. new space map, nicer use of colors, new HUD graphics, fixed turn skipping issues, overall nicer looking. Slopes work nicer, so enjoy backward shots!

I was a little vague this time, it has been a drawn out month but we are now making a few vines of our development. Expect a lot in the near future!
Posted by rgk on 03/18/16 at 13:24:00. create pdf of this news item printer friendly

AerialDrop v0.1.1

And the bugs have been squashed!
This is a big mark for AerialDrop. The game is mostly tweaks and bug fixes at the current moment.

Just to clear up some of the things that got done:
  • Buzzer now fully works.
  • Wind doesn't stop timer.
  • Creating and queuing matches works better (properly).
  • A few alerts happen during the match, like when turns change or you use wind.
  • Turn issues should mostly be fixed.
  • Nicer colors.
  • Better mobile support.
  • Wind/Loss stats work properly.
  • Overall balancing.
  • Some improved art.
  • Forgot password form works properly now.
  • More security, like you can't spam the chat with huge messages anymore.
  • More stuff about levels, like they show by your username.
  • Ability to report messages.
  • Admins can ban! (be careful)
  • All pages can properly use the navigation.
  • Most mobile devices with a modern browser supported now. (iPhone 5 works great now!)
  • And I can just keep going...


On a side note, we upgraded a lot of the node.js server stuff (latest and greatest now)!

We are currently working on what you should spend your BP on, but the game is a pretty nice piece of work now!

I'd like to state this is, by my standard, the first game MadGizmo has ever finished and it also happened to be an online game, phew nice to finally have that under our belt.

If you would like to review the game, please do, with the knowledge that even though it is close to finished, it is still in Alpha, thank you!
Posted by rgk on 02/11/16 at 11:24:45. create pdf of this news item printer friendly

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